r32 gt-r drawing

My Drawing of a Nissan R32 GT-R

If there’s anything to be learned from this post, it’s that your skills of an automotive illustrator will decline if you don’t practice often enough.

This drawing of a Nissan R32 GT-R is the first car sketch that I’ve done in 8 years. It was hard. I felt rusty. And you know what? I’m not all that pleased with the way that it came out.

If you compare it to my drawing of a Ford GT (which I did in 2017), you can see how much better my line control was back then. This GT-R sketch ended up too messy for my liking.

Hand drawn black and white sketch of a Nissan R32 GT-R

The step-by-step process of how I drew this GT-R

In all, it took about 2 1/2 hours to complete this illustration. Most of that time was spent trying to relearn how to draw straight lines (lol).

This is a 100% digital sketch by the way. The software I used was Adobe Photoshop and Autodesk Sketchbook Pro. I also use a Wacom Intuos Pro drawing tablet.

Step one: creating the loose line work

In Photoshop, I began sketching out the general shape of the car with a very thin brush:

Loose sketch of a Nissan GTR

Step two: laying down stick perimeter / edge lines

Once I had the general shape of the car looking halfway decent, I switched to a heavier brush and began laying down the outlines:

Defining the shape of my Nissan R32 GTR sketch

Basically, the idea is to heavily outline the body of the car. These will be the thickest / heaviest lines of the entire illustration.

Step three: adding details

With the heavy outside line work complete, I started focusing on the details of the body (using a slightly thinner brush).

Adding details to the sketch

Step four: drawing the wheels and tires

I switched over to Sketchbook Pro to draw the wheels and tires. Basically, Photoshop lacks the proper tools / guides for drawing circles and ovals in a way that allows me to make the result look ‘sketchy’ and spontaneous.

Drawing the wheels and tires

Step five: drawing more detail

This is about the point where I started getting frustrated. The design of the R32 GT-R is very hard edged, and since I freehand everything, it was difficult to get those hard edges looking smooth due to how out of practice I was.

Adding straight edges and details to the sketch
Now it’s getting messy. Bah!

Step six: adding reflections and shading

This is the fun part! Adding a hard reflections and simple shading to a sketch really makes it pop IMHO. The point is to keep it simple!

Adding hard reflections and shading to the sketch

Step seven: adding a background

One of the best (and easiest) ways to make a car drawing really pop off the page is to create some contrast between the body and the background. For this sketch, I added a simple background gradient while keeping the body of the GT-R white.

Adding a simple gradient background to the sketch

What I learned

More than anything, I’m upset at myself for going 8 stinkin’ years without drawing any cars. It’s a skill that I never want to lose, but it’s already starting to happen.

This was a wake up call. I need to keep practicing!

The only other thing notable about this illustration is the fact that the R32 GT-R probably wasn’t the best car to draw after coming back from such a long break.

There are too many straight lines IMHO. Considering that I freehand everything (except for the wheels), it was too big of a challenge. I should’ve done something more swoopy…

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